in this Unity3d HDRP video we focus on creating a new volume and seen how we can use multiple volumes in a single scene, we also go through adding volumetric fog and tweaking some of the parameters. Lastly we go through and add a new film grain effect and also tweak the parameters. *** The source code can be downloaded from GitHub and as a way to thank me for this code please support me by SUBSCRIBING or supporting me in Patreon. ***
The model shown in this video can be downloaded from:
Also I like to thank "Nick Slough" for this model and give him the appropriate credits for his work.
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