in this Unity3d HDRP video we focus on creating a new volume and seen how we can use multiple volumes in a single scene, we also go through adding volumetric fog and tweaking some of the parameters. Lastly we go through and add a new film grain effect and also tweak the parameters.
*** The source code can be downloaded from GitHub and as a way to thank me for this code please support me by SUBSCRIBING or supporting me in Patreon. ***
The model shown in this video can be downloaded from:
Also I like to thank "Nick Slough" for this model and give him the appropriate credits for his work.
Support me in Patreon so I can keep doing stuff like this for free!
Get realtime indie development tips from me in Twitter
Subscribe to my indie development videos & game releases newsletter
Blog about Indie development and startup
high definition rendering pipeline,unity3d,unity,hdrp,scriptable rendering pipeline,unity tutorial,unity3d tutorials,unity3d tutorial,unity3d tutorial for beginners,3d,rendering,github,dilmer games,unity3d fog particle effect,unity fog effect,hdrp example unity,hdrp unity,hdrp unity tutorial,scriptable render pipeline tutorial,scriptable render pipeline unity,graphics,graphic,high def,shaders,effects,post-processing,post-processing unity,
0 Comments