The blending engine is an interactive tool for composition and blending of MoCap data available in the movement library to create motion sequences. Sequences can be assembled in a linear setup, i.e., blending movements consecutively in time to form a longer, seamless sequence, or in parallel, i.e., superposing parts of movements to form new movements, e.g., with the leg movement of one sequence and the upper body part of another. Users can assemble choreographies or blend sequences and save those as new FBX files. These files can be read and displayed inside the Unity engine using any of the created avatars (Choreomorphy).


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