Today we take a look at 14 minutes of new gameplay for The Outer Worlds, but also a ton of new information about the game from 5 different interviews. Many press outlets got to see 1 hour of gameplay and in this video I will break down what they said.
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Sources:
The Outer Worlds Subreddit:
The Outer Worlds Gameplay:
The Outer Worlds Interviews:
The Outer Worlds Trailer:
My Notes:
Polygon
- Described as alt-history future – gilded age into outer space
o Some mega-corporations purchased a new colony in a star system far from humanity’s home world – two worlds in it that being terraformed
- Game starts as character is thawed on ship – on second colony ship
o Got knocked out of FTL travel so it took 70 years longer to arrive than intended – world has 70 years of buildup
- Not supposed to live over 10 years in hibernation – scientist kept you alive
o First quest is to dethawed others (or not)
o Can betry him the second you find the government – play as you’d like
Get a lot of money
- Lots of character customization and rarely see character on screen
- Get own starship and crew – they have their own opinions
o From same DNA as NV, but characters more integrated
o Skills stack and they can interject in interactions
o No romance
o Central hub of game, fast travel, inv, companion storage
- Want to have companion personalities develop – fully fledged people
- Final game has 10 brands – each with own weapons and items
o Some lower end and some luxury
o Some brands are more moddable than others
- Can give companion orders, but have own combat styles
- Three dialogue skills
o Lie
o Intimidate – kill creature which may intimidate other creatures to run (advantages in combat from dialogue skill)
o Persuade
o Will interject and ask own questions
- Flaws – permanent negative attribute
o Bad thing happens so you can sidestep it and take a flaw
Animal delivers grievous wound
o Robophobia
- “It’s a typical Obsidian game,” Staples said, “so it has a lot of choice and consequence. A lot of building your own character and playing the way that you want to play.”
PC Gamer
- What people disappointed in Fallout 76’s MP will want to play
- Can always fight, sneak, or talk through mission
- Old Fallout-like humor
- Two planets to hop between
o Terra 1 – Monarch (uncolonized) – now a moon (terraforming didn’t work)
o Terra 2 – Halcyon
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- One of the planets has been terraformed and is kinder to human life – other hasn’t and is more dangerous
- Many opportunities for double crossing
- 3 flaws at once or 5 on higher difficulties
o Can be fear of heights
o Afraid of the dark
o Fire
- A lot of the map is opened up right after you get your ship, so you don't have to follow the story immediately,
o Places to go and loot
o Outer Worlds isn't one massive contiguous world like today's open world games, but from what I've seen, that's a good thing.
o A lot of the map is opened up right after you get your ship, so you don't have to follow the story immediately
o There are points of no return, but we like to keep your options open for as long as possible."
- Enemies scale with level to extent – difficult places
- First person only, but full character creator
- No companion inventory
o May leave if they hate decision you make
o Have special attacks, but can equip whatever weapons we’d like
- No hacking or lockpicking minigame, based on skill
- 6 skills: strength, intelligence
o For each 20 points (up to 100) you gain a perk
- Lots of chems
IGN
- Old-west slang
- Distrust people of other companies
o Spacer’s choice dislike Auntie Cleo
- Spacer’s brand makes everything but cheap
o Auntie cleo mostly food and chem
- Science, medical, and engineering skills, gunmanship, melee
o Shrink ray reduced HP and damage – person gets high sequaky voice
o More you build into a skill the more perks you get from it
o Stealth – 20 points get stealth attack bonus
- 2 companions at a time
o Each has 3 skills they’re good at
o Companions level with you
Pick persk for them too
#TheOuterWorlds #TheOuterWorldsGameplay #TheOuterWorldsInterview
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